====== Technical AOVs (general) ====== ===== motionmector ===== * Maya Settings (Arnold): Under RenderSettings -> Arnold Renderer (Tab) -> Motion Blur -> Checkboxes (Enable + Instantaneous Shutter) * Maya AOV: motionvector * Nuke Node: VectorBlur-Node ===== depth ===== * Maya AOV: depth * Nuke Node: Bokeh, zdefocus is not working that great with depth mattes without aliasing ===== uvw ===== * Maya: Done by an extra Render-Layer with material/shader override for all geometries. Use an aiUtility node as shader in Maya and set it to UV. * Nuke: STMap for remapping an source image as texture ===== P ===== Maya: P as position point pass Nuke: There is a Gizmo called PPMask that allows volume selections based on a coordinate of the P-Pass, around which a volume can be spread.