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compositing:nuke:aov-use-cases-presets

Technical AOVs (general)

motionmector

  • Maya Settings (Arnold): Under RenderSettings → Arnold Renderer (Tab) → Motion Blur → Checkboxes (Enable + Instantaneous Shutter)
  • Maya AOV: motionvector
  • Nuke Node: VectorBlur-Node

depth

  • Maya AOV: depth
  • Nuke Node: Bokeh, zdefocus is not working that great with depth mattes without aliasing

uvw

  • Maya: Done by an extra Render-Layer with material/shader override for all geometries. Use an aiUtility node as shader in Maya and set it to UV.
  • Nuke: STMap for remapping an source image as texture

P

Maya: P as position point pass Nuke: There is a Gizmo called PPMask that allows volume selections based on a coordinate of the P-Pass, around which a volume can be spread.

compositing/nuke/aov-use-cases-presets.txt · Last modified: 2024/06/11 14:32 by rengel