compositing:nuke:aov-use-cases-presets
Table of Contents
Technical AOVs (general)
motionmector
- Maya Settings (Arnold): Under RenderSettings → Arnold Renderer (Tab) → Motion Blur → Checkboxes (Enable + Instantaneous Shutter)
- Maya AOV: motionvector
- Nuke Node: VectorBlur-Node
depth
- Maya AOV: depth
- Nuke Node: Bokeh, zdefocus is not working that great with depth mattes without aliasing
uvw
- Maya: Done by an extra Render-Layer with material/shader override for all geometries. Use an aiUtility node as shader in Maya and set it to UV.
- Nuke: STMap for remapping an source image as texture
P
Maya: P as position point pass Nuke: There is a Gizmo called PPMask that allows volume selections based on a coordinate of the P-Pass, around which a volume can be spread.
compositing/nuke/aov-use-cases-presets.txt · Last modified: 2024/06/11 14:32 by rengel